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The project aims, among others, to create a physical
installation that people can visit both physically and virtually. The
installation will be based on an artificial intelligent entity that understands
and learns from its interaction with people. People who inhabit the installation
will at any one time either be physically there, virtually there but remote,
or entirely virtual beings with their own goals and capabilities for interacting
with one another and with embodiments of real people.
Specific subclasses of the installation will be used for a number of application
scenarios, such as a persistent virtual community. The identification,
understanding and exploitation of cerebral mechanisms will be a core methodology
to achieve the project aims. Presence within the installation will be
accomplished through technological advances of mixed reality display and
interaction, with special attention to the interaction between real and
virtual people, as well as through the exploitation of cerebral mechanisms
in brain-computer interfaces. The installation is highly adaptive with
the environments adjusting to the behavior and state of people, with people
being able to effect changes within the environment through thought as
well as through motor actions.
The project is highly interdisciplinary including neuroscience and perception,
computer science and engineering for multi-modal display and interaction.
It also represents a philosophical attempt to grasp the concept of presence
in virtual environments, which in turn is expected to inform fundamental
research.
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